The CthulhuVerse
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Economy
Tokenomics

$CTH Functionality

3min

Token Utility

$CTH Tokens have a wide range of Utility.

  1. Staking:  Possible special rewards if token holder actively participates in the game's eco-system (details TBD)
    • $CTH tokens (if allowed by various governing authorities/jurisdictions)
    • $ASL tokens
    • NFT Agents are awarded directly or holders are entered into a lottery (multiple tiers, odds)
    • Other NFTs, also via a direct award or lottery/raffle*
    • In-game resources (Quantium, orbs, items, etc.)
  2. Special Access/VIP Status
    • "Early Access" dev builds, new features
    • Special leaderboards
    • VIP-only Tournaments
    • Alternative revenue models? (e.g. subscriptions, TBD)
    • Non-token benefits (TBD)
  3. In-game features where $CTH tokens are used
    • Entry fees for tournaments, lotteries, special events
    • Alternative currency for purchases in the shop
    • Special purchases that only the $CTH tokens can buy
      • Grab bags/combo packs
      • Mission packs
    • NFT "Crafting"
      • Multiple requirements:
        • Specific game achievements
          • Agent must reach a specific XP-based level
          • Creatures have to be captured & researched
          • Special items must be found
          • Special mission goals (bonus/secret ones) have to be achieved
          • Certain Base levels must be reached: HQ building & recruitment center
        • The spending of $CTH tokens with the exact amount fluctuating over time, based on the rarity type of the agent and a monetary algorithm
      • Crafting variations:
        • Primary option: turn a "regular" agent into an NFT agent
          • Involves some randomization of properties
          • Customize it in some way to make it visually unique, if desirable or necessary (swap out head/neck/eye ornaments, special skins, backgrounds, etc.)
        • Secondary options/other agent ideas:
          • Upgrade an NFT agent into a "deluxe" NFT agent
          • Combine 2 NFT agents into a new "super" NFT agent, original 2 NFTs are "retired"
        • Create an NFT artifact that combines 2 or more "regular" artifacts
        • Build an NFT level/mission (pays out in-game resources only as rewards, not tokens)
      • Crafting is the process of transforming "regular" agents into NFT ones
    • NFT Purchasing in a “special” part of the recruitment center in Base

Token Acquisition

Tokens are acquired in a variety of ways.

  • Investment/allocation rounds (private & public rounds)
  • Purchased on exchanges (date TBD)
  • Play & Earn game mechanics
    • Design considerations
      • Actions that grant $CTH tokens (need to have an element of skill/effort *)
      • Categories of behaviors that will be rewarded
        • IAP (i.e. real money) *
          • Purchase of big-ticket items
          • When total dollars reach certain thresholds
        • Retention
          • As part of the daily grant/award retention system (e.g. on the 7th day of consecutive logins and beyond)
        • Virality actions (in-game, Twitter, discord)
          • Email campaign (ala mail chimp)
          • User acquisition: giving credit via referral codes
          • Tweeting to non-players
        • Community building
          • Sharing user-generated level/mission
          • Gifting
        • Multiplayer
          • Winning/placing in tournaments or other special events
          • PvP combat
        • Single-player (game progression)
          • Completing "chapters"
          • Completing bonus goals of certain missions
          • Building base to specific levels
          • Capturing creatures
      • Tracked as part of a broader achievement system (on a centralized server)
      • Actions that can be repeated need to have time-boxed caps
      • Where is the token reward collected? In-game or out-of-game