The CthulhuVerse
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Economy
Tokenomics
$CTH Functionality
3min
$CTH Tokens have a wide range of Utility.
- Staking: Possible special rewards if token holder actively participates in the game's eco-system (details TBD)
- $CTH tokens (if allowed by various governing authorities/jurisdictions)
- $ASL tokens
- NFT Agents are awarded directly or holders are entered into a lottery (multiple tiers, odds)
- Other NFTs, also via a direct award or lottery/raffle*
- In-game resources (Quantium, orbs, items, etc.)
- Special Access/VIP Status
- "Early Access" dev builds, new features
- Special leaderboards
- VIP-only Tournaments
- Alternative revenue models? (e.g. subscriptions, TBD)
- Non-token benefits (TBD)
- In-game features where $CTH tokens are used
- Entry fees for tournaments, lotteries, special events
- Alternative currency for purchases in the shop
- Special purchases that only the $CTH tokens can buy
- Grab bags/combo packs
- Mission packs
- NFT "Crafting"
- Multiple requirements:
- Specific game achievements
- Agent must reach a specific XP-based level
- Creatures have to be captured & researched
- Special items must be found
- Special mission goals (bonus/secret ones) have to be achieved
- Certain Base levels must be reached: HQ building & recruitment center
- The spending of $CTH tokens with the exact amount fluctuating over time, based on the rarity type of the agent and a monetary algorithm
- Crafting variations:
- Primary option: turn a "regular" agent into an NFT agent
- Involves some randomization of properties
- Customize it in some way to make it visually unique, if desirable or necessary (swap out head/neck/eye ornaments, special skins, backgrounds, etc.)
- Secondary options/other agent ideas:
- Upgrade an NFT agent into a "deluxe" NFT agent
- Combine 2 NFT agents into a new "super" NFT agent, original 2 NFTs are "retired"
- Create an NFT artifact that combines 2 or more "regular" artifacts
- Build an NFT level/mission (pays out in-game resources only as rewards, not tokens)
- Crafting is the process of transforming "regular" agents into NFT ones
- NFT Purchasing in a “special” part of the recruitment center in Base
Tokens are acquired in a variety of ways.
- Investment/allocation rounds (private & public rounds)
- Purchased on exchanges (date TBD)
- Play & Earn game mechanics
- Design considerations
- Actions that grant $CTH tokens (need to have an element of skill/effort *)
- Categories of behaviors that will be rewarded
- IAP (i.e. real money) *
- Purchase of big-ticket items
- When total dollars reach certain thresholds
- Retention
- As part of the daily grant/award retention system (e.g. on the 7th day of consecutive logins and beyond)
- Virality actions (in-game, Twitter, discord)
- Email campaign (ala mail chimp)
- User acquisition: giving credit via referral codes
- Tweeting to non-players
- Community building
- Sharing user-generated level/mission
- Gifting
- Multiplayer
- Winning/placing in tournaments or other special events
- PvP combat
- Single-player (game progression)
- Completing "chapters"
- Completing bonus goals of certain missions
- Building base to specific levels
- Capturing creatures
- Tracked as part of a broader achievement system (on a centralized server)
- Actions that can be repeated need to have time-boxed caps
- Where is the token reward collected? In-game or out-of-game
Updated 16 Sep 2024
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