The CthulhuVerse
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Tokenomics
$CTH Functionality
3 min
token utility $cth tokens have a wide range of utility staking possible special rewards if token holder actively participates in the game's eco system (details tbd) $cth tokens (if allowed by various governing authorities/jurisdictions) $asl tokens nft agents are awarded directly or holders are entered into a lottery (multiple tiers, odds) other nfts, also via a direct award or lottery/raffle in game resources (quantium, orbs, items, etc ) special access/vip status "early access" dev builds, new features special leaderboards vip only tournaments alternative revenue models? (e g subscriptions, tbd) non token benefits (tbd) in game features where $cth tokens are used entry fees for tournaments, lotteries, special events alternative currency for purchases in the shop special purchases that only the $cth tokens can buy grab bags/combo packs mission packs nft "crafting" multiple requirements specific game achievements agent must reach a specific xp based level creatures have to be captured & researched special items must be found special mission goals (bonus/secret ones) have to be achieved certain base levels must be reached hq building & recruitment center the spending of $cth tokens with the exact amount fluctuating over time, based on the rarity type of the agent and a monetary algorithm crafting variations primary option turn a "regular" agent into an nft agent involves some randomization of properties customize it in some way to make it visually unique, if desirable or necessary (swap out head/neck/eye ornaments, special skins, backgrounds, etc ) secondary options/other agent ideas upgrade an nft agent into a "deluxe" nft agent combine 2 nft agents into a new "super" nft agent, original 2 nfts are "retired" create an nft artifact that combines 2 or more "regular" artifacts build an nft level/mission (pays out in game resources only as rewards, not tokens) crafting is the process of transforming "regular" agents into nft ones nft purchasing in a “special” part of the recruitment center in base token acquisition tokens are acquired in a variety of ways investment/allocation rounds (private & public rounds) purchased on exchanges (date tbd) play & earn game mechanics design considerations actions that grant $cth tokens (need to have an element of skill/effort ) categories of behaviors that will be rewarded iap (i e real money) purchase of big ticket items when total dollars reach certain thresholds retention as part of the daily grant/award retention system (e g on the 7th day of consecutive logins and beyond) virality actions (in game, twitter, discord) email campaign (ala mail chimp) user acquisition giving credit via referral codes tweeting to non players community building sharing user generated level/mission gifting multiplayer winning/placing in tournaments or other special events pvp combat single player (game progression) completing "chapters" completing bonus goals of certain missions building base to specific levels capturing creatures tracked as part of a broader achievement system (on a centralized server) actions that can be repeated need to have time boxed caps where is the token reward collected? in game or out of game